Dev Blog

Dev Log: Nov Update Progress Report #1

Hi, CHKN Army! How are you? Hungry, eh? Yeah, us too. But we’re also pretty busy here at CHKN HQ! The team has been hard at work since our [...]

September 29th, 2016|Categories: Dev Blog, Updates|0 Comments

DEV LOG: Big Update Preview & Release Schedule Changes

Hey, everyone! It's been a busy couple of weeks here at CHKN HQ. The team has been deep in planning mode, deciding what to add to the game next [...]

September 15th, 2016|Categories: Dev Blog, Updates|Tags: , , , , , , |1 Comment

DEV LOG: Summer Recap and Fall Preview

Hey CHKN Army! Can you believe that the summer is almost over? We hope you all had a great one! As we transition to fall, we want to give [...]

September 7th, 2016|Categories: Dev Blog|Tags: , , , , |0 Comments

CHKN 0.0.21 Alpha Hot Fix

We received a report that onboarding wasn't working properly in the latest version. We did a quick patch and now it works!Release Notes:Onboarding works!Fixed a bug with using eyes [...]

October 6th, 2015|Categories: Dev Blog, New Builds|Tags: , |0 Comments

CHKN 0.0.2 Alpha Release

We're almost there!With Steam Greenlight right on the horizon we release CHKN 0.0.2 Alpha today, which some great improvements, including horns and wiggly physics! Updates include:New life blocks: ram [...]

October 2nd, 2015|Categories: Dev Blog|Tags: , |0 Comments

An update from Roman, Co-Creator of CHKN.

Hey guys!We did it! Our idea of letting players build interactive creatures seems to be catching on and the first playable alpha of our game CHKN is finally available [...]

September 29th, 2015|Categories: Dev Blog|Tags: |0 Comments