Dev Blog & Announcements

[Patch Notes] v0.3.1 – Breeding & More

Hi, everyone! We’ve got another update for you today with a hatchery for breeding, scenario spawning, creature-building improvements with voxels, Workshop and multiplayer updates, and a load of improvements and bug fixes. Thanks so much for all your feedback and bug reports! It really helps us improve CHKN and get these updates out to you more quickly. Please keep them coming!~ Here are the full notes for this patch: NEW FEATURES Creature breeding! Craft a hatchery to allow your tamed creatures to lay eggs.  Feed them to speed up the [...]

March 2nd, 2017|Announcements, Community, Dev Blog, New Builds, Screen Captures, Updates|

[Patch Notes] v0.3.0 – Multiplayer!

Multiplayer is now available! Join a game and help us test it out! It’s still a bit clunky so the bugs you report will help us make it the best it can be. If you see anything at all that you think is strange, please post it on the forums so we can take a look. It really helps a lot! Like… maybe you fell through the world and now your friends are slowly sinking into the abyss of nothingness with you. *cough* Sorry about that and thanks for the [...]

February 21st, 2017|Announcements, Dev Blog, New Builds, Updates|

[Patch Notes] v0.2.3 – Share Your Creatures!

Creature sharing is here! We’ve just released v0.2.3 with Steam Workshop, input mapping, initial quality settings, and more. Here are the patch notes: NEW FEATURES Added Steam Workshop support for saving and loading creatures. Show off your best creature creations by sharing them in the Workshop Browse the Workshop to see what your fellow creators have made and get ideas for your own creations Bring shared creations into your own games - edit them, add them to your zoo, or see whose creature is stronger in battle! Save your favorite [...]

February 13th, 2017|Announcements, Community, Dev Blog, New Builds, Updates|

[Patch Notes] v0.2.2 Now Available!

CHKN version 0.2.2 is released! We’ve got updates to difficulty balance and poachers, UI display, performance optimization, crafting and resource drop rates, animations, and tons more. Here’s the big list of all the improvements and fixes: NEW FEATURES: Added advanced video options to allow fine tuning of performance “Nuke” item added to Creative Mode: clears out an entire section of land for easier building! IMPROVEMENTS: Optimized game logic to run less often where possible: should see FPS improvement in areas with many creatures Made FPS more consistent by assembling/disassembling objects [...]

January 24th, 2017|Dev Blog, New Builds, Screen Captures, Updates|

[Patch Notes] v0.2.1: Bug Fixes & Improved Performance

Happy New Year, everyone. Thanks for all your feedback on the Adventure Update! We’ve got a new patch for you today full of optimizations, improvements, and bug fixes. If you were having trouble with framerate (lag), loading times, or crashing specifically, this patch should help quite a bit. NOTE: Folks on 32-bit operating systems who were getting “invalid platform” errors will now skip the error but will likely crash during loading. We’re still working on this! We hope to bring back 32-bit support soon. Until then, the previous version is [...]

January 4th, 2017|Dev Blog, New Builds|