Dev Blog & Announcements

CHKN v0.4.4: Workshop & Bug Fixes

Since our the last update, we wanted to get out another patch with some bug fixes and improvements to the Workshop. You can post any feedback and/or bug reports on the CHKN forums and we’ll take a look! Thank you! Patch Notes Improvements: Workshop Workshop creatures and worlds can now be updated! Save your creation again to update the existing Workshop item (rather than create a new, duplicate entry). Creatures and worlds loaded from the Workshop can now only be saved by the original author of that creation The Arena [...]

October 9th, 2017|Announcements, Dev Blog, New Builds, Updates|

CHKN v0.4.2: New Creature Building & Controls!

Hey everyone! This release brings major improvements to creature building, as well as modified and new/added controls. We need your feedback on these changes! Please tell us what you like and what still needs improvement in this forum thread. (And don’t worry if the new controls take some getting used to. They did for us, too!) There are also some other neat things to play with in this update, like axe tossing and enrage potions and mounted attacks… just to name a few. (Pro tip: combine them all for a [...]

September 29th, 2017|Announcements, Dev Blog, New Builds, Screen Captures, Updates|

CHKN v0.4.1: Creature AI Update is Here!

Updated animations (like this chicken reaching down for food in a more life-like way) are new, too! It’s patch day! We’ve got some major overhauls to creature AI and the animation system, to make creatures more intelligent. We’ve set the foundations for matching gameplay to our big vision for CHKN - make the world really come to life. We want to give players full control of their creativity to build anything they want and discover new behaviors and abilities along the way based on YOUR choices of which Life Blocks [...]

September 1st, 2017|Announcements, Dev Blog, New Builds, Updates|

Help Test New Creature AI on Pre-Release!

”Family trip…” by AbbsLP Hey, everyone! We wanted to tell you about CHKN’s next update, coming August 31st. Details below. Which also means testers wanted! You can preview the update, give us feedback, and hunt for bugs (there's a particularly annoying crash we need your help with!) by getting on the Pre-Release build. Here’s how. Work in Progress: Creature Intelligence We want to bring the ecosystem of CHKN to life. Making the world and its inhabitants feel more alive as you explore, discover, and interact is the focus for the [...]

August 18th, 2017|Announcements, Dev Blog, New Builds, Updates|

[Patch v0.4.0] Bonding + Building Improvements

Creature Bonding is here! This new system lets you easily manage, store, and even revive your bonded creatures. Plus we’ve got some big improvements to structure and creature building (see our note below about old structure overlap in saved games!), resource and hunger balancing, bug fixes, and more. Thanks again to all our Pre-Release testers for your help! Please share your feedback with us on the forums! We’d love to know what you think. Patch Notes New Features Added Creature Bonding: Easily manage your closest companions by bonding with them [...]

June 22nd, 2017|Announcements, Dev Blog, New Builds, Updates|